Game engine technology will seep into general software primitives
Many pieces of game engines (server optimization, physics engines, graphics rendering, etc) have been rather silo-ed from other industries until now, and we are at an inflection point where much of the core technology is being re-applied and improved for external use-cases. Even if you’re not interested in gaming itself, there’s a hidden world of brilliant engineering that holds massive potential for everything outside of gaming.
As we’ve seen in the past decade, gaming is becoming impossible to ignore. Games now seep further than ever into social experiences, fitness, art, and education. Many of the core technological developments around game engines & architecture are being carried into industries from fashion & film (3D garment simulation technology for fashion and film/gaming), to architecture (rendering visualizations), and the automotive industry (rendering showroom graphics). More continuous monetization, implementation of new machine learning, and the implementation of cloud gaming continue to drive change.